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java.lang.Object
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+--java.lang.Thread
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+--lane.sente.GameElement
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+--lane.sente.AnimateGameElement
This class adds meathods and information needed by the active elements (such as a battery and turret)
| Field Summary | |
protected Battery |
theBattery
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protected Turret |
theTurret
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| Fields inherited from class lane.sente.GameElement |
health, radius, theContainer, theLocation, theVelocity |
| Fields inherited from class java.lang.Thread |
MAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY |
| Constructor Summary | |
AnimateGameElement(Location theLocation,
Velocity theVelocity,
int radius,
int health,
RobotContainer theContainer)
This is the constructor used when you want a default battery |
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AnimateGameElement(Location theLocation,
Velocity theVelocity,
int radius,
int health,
RobotContainer theContainer,
Battery bat)
This is the constructor used when you want to specify a battery |
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| Method Summary | |
abstract void |
collision(GameElement other)
This is the abstract method used when a subclass collides with another element |
Battery |
getBattery()
Returns the battery that this element uses |
Turret |
getTurret()
Returns the turret that this element uses |
| Methods inherited from class lane.sente.GameElement |
acceptDammage, getHealth, getLocation, getRadius, getVelocity, isCollision, setHealth, setLocation, setRadius, updateListeners, xCollision, yCollision, zCollision |
| Methods inherited from class java.lang.Thread |
activeCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getContextClassLoader, getName, getPriority, getThreadGroup, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, run, setContextClassLoader, setDaemon, setName, setPriority, sleep, sleep, start, stop, stop, suspend, toString, yield |
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Field Detail |
protected Battery theBattery
protected Turret theTurret
| Constructor Detail |
public AnimateGameElement(Location theLocation,
Velocity theVelocity,
int radius,
int health,
RobotContainer theContainer)
theLocation - The location where this element beginstheVelocity - The velocity with which this element beginsradius - The radius of the elementhealth - The maximum health of this elementtheContainer - The RobotContainer that holds this element
public AnimateGameElement(Location theLocation,
Velocity theVelocity,
int radius,
int health,
RobotContainer theContainer,
Battery bat)
theLocation - The location where this element beginstheVelocity - The velocity with which this element beginsradius - The radius of the elementhealth - The maximum health of this elementtheContainer - The RobotContainer that holds this elementbat - The battery to be used by this element| Method Detail |
public Battery getBattery()
public Turret getTurret()
public abstract void collision(GameElement other)
collision in class GameElementThe - element that is collided with
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